As noted there are no right or wrong decisions, no blue or red highlights to suggest the correct course of action, it simply requires gut instinct and calm head to make a choice. The orders and decisions by Rydeck alternate to how they impact Diaz on the outside of the Resolute. In the opening moments for example, an anomaly damages the ship requiring a spacewalk on the exterior hull to instigate repairs. There isn’t a great deal of interaction between the two but where the game works well is showing how decisions made by one character impact another. A dangerous threat in a nebula for example is handled through the prism of science and engineering and not simply a reason to blast everything to dust. It reflects the stoicism and professionalism of the series with the crew of the Resolute adjusting to the extraordinary in a calm, measured fashion. There are many strings being pulled around you and that sense of an overwhelming threat is ever present, but by focusing on shaping the characters in the opening moments you never feel overwhelmed. The game does an admirable job in delivering a great deal of exposition in short order, however as a suggestion watching The Last Outpost from Season 1 of The Next Generation would be beneficial. Your first mission to settle a conflict between two neighbours over mining rights has a safe, basic nature to its structure but it acts wonderfully as a framing mechanism for a wider, galactic threat than soon emerges. In contrast Diaz is looking to establish a cordial relationship to the stoic and challenging Vulcan chief engineer. That sense of division amongst the crew is immediately apparent, the bridge officers don’t trust Rydeck at first, a fresh out of the academy officer with a personal connection to Solano. Over the twelve hours you alternate between the two characters, neither are a weak link, both have compelling stories that drive the overall narrative. Both have strong personalities with different conflicts and challenges, but afford you an opportunity view the ship from two contrasting perspectives. You are in control of two characters, the new executive officer Jara Rydeck, an accomplished officer with an associated history to the divisive commanding officer Captain Solano and Carter Diaz, an enlisted engineer eager to explore the frontier. The greater focus on discourse and resolution affords it an opportunity to avoid mistakes and issues from Discovery that feels more in line with the values and tone of the series. From the moment you step aboard the Resolute, you are confronted with conflict and division, this is a ship in turmoil. But when the focus is on the character interaction it’s a triumph and one of the best examples of a Star Trek game in recent years. Musical themes not loading correctly, accomplishments and trophies not rewarded despite completing certain objectives or measures. The mechanics don’t always work smoothly, the gameplay it’s weakest element with common issues and frustrations from these style of games. It’s a Telltale style adventure game, small morsels of action and interactive sequences among a strong dialogue driven experience. That was always an element of the series but the original spirit of exploration and character interaction was always it soul and what set it apart from its peers. For a long time, there was a greater emphasis on combat and conflict, the ongoing Star Trek Online episodic content for example focusing more towards ship and character based conflict and action over narrative driven resolution. It captures the spirit of the series where there was always a greater weight to the interaction between characters, overcoming difficult decisions in less than ideal circumstances. It’s a modern day, choose your own adventure style story with a greater focus on dialogue and decisions over blowing things to ashes. Star Trek: Resurgence (Windows, XB1, S/X, PS 4/5)įrom Dramatic Labs, Star Trek Resurgence is a new, narrative driven release that eschews the combat focused approach of previous games and instead delivers a more traditional Star Trek style experience. A new adventure in the traditional spirit of Star Trek that steers towards a more narrative driven experience.
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